
MapTitle
mp_Tchernobyl
Map Version :Final version (After_Tchernobyl)
Author:Narcozz83concept/design
Artrozz design
E-mail : Cette adresse email est protégée contre les robots des spammeurs, vous devez activer Javascript pour la voir.
Website:http://www.narcozz.com/
|
|
|
|
|
|
- New add of sounds
- correction of bugs
- Neww Add of batiments
- Reglage of light
- reglage of ambiant
- add script helico
Game:Call of Duty 4
Supported Gametype
Multiplayer
- : Deathmatch
- : Team Deathmatch
- : Sabotage
- : Domination
- : Search and Destroy
- : Headquarters
- : CTF / CTFb
Map Size
8-40 Medium/large Map
Contents of this Package :
- 2x .ff
- 1x .iwd
- 5x Screenshots
- Readme
Installation Instructions:
Extract mp_after_tchernobyl
folder to [root]/CoD4/usermaps
(create folder if missing)
Rcon name for map is "
mp_After_tchernobyl"
Construction Time10 weeks
- Map Build Info
- Brushes 4235
- Curves 560
- Terrain 1020
- Brush Entities 1643
- Box Entities 230
- Model Entities 2850
- Prefabs 3120
- Custom Content
- Custom Baril explode
- Custom Struct/FX Script
- custom sound
- Known Bugs:Map is created Sas vs Spetsnaz
Project Info After_tchernobyl has emerged as a result of an evening with my best friend artrozz,after having to draw on our draft paper to a good ti-punch,collect photos of the central and east c around I decided to launch the mod tools,without really believing in it.The ambience has been chosen voluntarily,
tried to add an atmosthere of nature that takes its law despite this nuclear disaster, good game
Thank You to
- Sconse/Alf/Fraise/Saladin/team WBD for their advice
- Colosse for test jump
- Zeroy for his help
- And supports the entire team =DoB=ermann
Feedback : All feedback is welcome! Please email me with any problems or comments.
Thanks for downloading, and Enjoy!












